About the job Senior Animation Programmer (Mexico/Remote)
Mexico or remote, fulltime
Your responsibilities:
Develop and maintain advanced character animation systems in UE4/UE5;
Prototype, research into and develop new animation techniques, such as: procedural or physics-based animation, motion matching, etc.;
Work closely with riggers, animators, designers, and other teams to improve the animation pipeline and workflow;
Develop, support and streamline the connections between technical animation, AI, physics and network systems.
REQUIRED QUALIFICATIONS:
5+ years of experience developing AAA games;
Strong understanding of the entire animation pipeline (mocap – in-game realization);
Firsthand experience with standard animation techniques such as rigging, skeletons, state machines, ragdolls, IK, compression, morph, facial animation, etc.;