Embark on a creative journey at Siege Camp in Toronto as a Technical Artist & Animator. This role is pivotal in merging artistic vision with technical execution for groundbreaking multiplayer games. This 6-month fixed-term contract position demands an artist skilled in rigging and animation, capable of managing diverse in-game assets during the pre-alpha stage. Liaising with engineering and art teams will be essential to optimize workflows and resolve issues swiftly. Key Responsibilities: • Construct and maintain Animation Blueprints in Unreal Engine • Collaborate to troubleshoot and optimize art assets • Create detailed rigs and animations for various game content • Work closely with design teams for feature enhancement Requirements: • Independent worker with minimal oversight • Proficient in skeletal hierarchies and kinematics • Extensive knowledge of Unreal Engine's animation capabilities • Passion for sandbox massively multiplayer environments Yo...